
Red sine meant over/underspeed or calculated/reported discrepancy. Two of the channels (sine/bar) are probably calculated/reported Owen's recollection of the motion diagnostics screen, the second cursor is the controllers feedbackĪnd should match the yoke cursor.

Use once that would have been a wild ride as well, but that motion was VERY tough in the simulator, so I May never have been included.) He also says 'There was going to be a "death blossom" shot you could (He thinks there was another bank of sprite ROMs for this that

To shoot out 4 engines and a target array. The proto was never completed, there was to be a final round against a mother ship where you would have
Bally sente software#
The software calibrated the motors by running the motors slowly toįull limits and using the data for the soft limiting. The motors were guarded by two sets of h/w limit switches - stop switch and (emergency) auto-reverse

L & R motors were used independently for side to side "roll" motion, and together for pitch. Many thanks to Owen Rubin and Brian Deuel ( ) for their time,įrom Owen: The motor drive included 2 motors side by side at the rear of the cabinet with a U joint pivotĪt the front.
Bally sente generator#
R/W xxxxxxxx (2: Y position, offset by 17 pixels)Ġ0E0-00FF R/W xxxxxxxx Additional sprite RAM (8 entries x 4 bytes)Ġ800-7FFF R/W xxxxxxxx Video RAM (256x240 pixels)Ĩ000-8FFF R/W -xxxx Palette RAM (1024 entries x 4 bytes)ĩ000-9007 W - ADC start trigger, inputs 0-7ĩ880 W - Random number generator resetĩ900 R xxxxxxxx DIP switch bank 1 (G) (active low)ĩ901 R xxxxxxxx DIP switch bank 2 (H) (active low)ĩ903 R x- VBLANK state (active high)ĩA04-9A05 R/W xxxxxxxx 6850 UART I/O (to sound board)ĩF00 W -x-xxx Independent bank select (Night Stocker only?)ĩe00-9fff R/W Shrike Avenger shares with 68k at 0x18000 (see Shrike notes below) R/W xxxxxxxx (1: Lower 8 bits of image number) R/W -xx (0: Upper 2 bits of image number) * Do any of the remaining unknown cartridge types contain a PAL * Some of the cartridge types are unknown * triviaes4 and triviaes5 sets run on different hardware (from Maibesa) which isn't emulated yet * Trivial Pursuit (Volumen I, Spanish, Maibesa) * Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) * Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) * Trivial Pursuit (Volumen II, Spanish, Maibesa license) * Trivial Pursuit (Volumen III, Spanish, Maibesa license) * Trivial Pursuit (Baby Boomer Edition) (3/20/85) * Trivial Pursuit (Young Players Edition) * Trivial Pursuit (All Star Sports Edition) * Trivial Pursuit (Think Tank - Genus Edition) (12/14/84) * Trivial Pursuit (Think Tank - Genus Edition) (set 1)

* Rescue Raider (5/11/87) (non-cartridge) * Grudge Match (v00.90, Italy, location test?) Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
